Fallout Python fan title - Vaultman Libre (Concept)

No better place to post a topic this deep. I think we can make it.
(Let’s discuss post)

fallout-vaultmanlibre_pipterm-bot fallout-vaultmanlibre_terminal

I think the next question should be “What does Fallout on Ringo look like?”



I obviously skipped my bedtime to create this post. I had a hard time deciding where a good place for the concept should go because most Python “users” are not like other programmers. They usually aren’t programmers. I had a big idea in mind.

  1. Establish the game mechanics

  2. Include created art/design

  3. Create the lists of (maybe characters), items, attributes, ect.

  4. . Take Pokemon.py and modify it, switching it out for our lists.

There is a few Text-only Pokemon Adventure titles and they are written in Python.
It’s the easiest way to learn the full scope of standard Python, which is why people make them.

The second image is what I image you might see walking out of the Vault. You look around and find objects through text. We provide some images. Let’s try to stay pixel for smaller screens. It may even benefit players to include the text on the left hand side for Ringo. Characters are optional, but they can always come in DLC packs :thinking:
The first image is a robot workbench with possible options on the left side. I image our world to be more or less abandoned. We should constrain the idea for creativity. It’ll be possible to pack more into one space than many things in lots of places (…or just one thing in many places). On the right side our robot has a “health container”. All parts, health, functions, and design can be modified on the workbench.
I imagine mostly items can be obtained, texts can be discovered, enemies?, robots, things to do in an out of vault RPG.

Ringo Concept Art
Vaultman Libre BIN

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I don’t have much to update. Recently, I’ve been working on the PocketCHIP python window.
My PSU exploded last week. I replaced it and the GPU last night.

Since then, I’ve been working on building the input() key mechanic for the GUI. Obviously haven’t tried a key press function. In both OS we will need a key press to determine left/right/forward/backward.
Let me know if you have any suggestions for the functions that may handle this + then be implemented in the text box that will list available options.
*If this isn’t solved, it will be a lot less like its libre counterpart and more like the one Bethesda contracted from legal flu. (Not that it can’t be replaced in future versions of course)

There is an available python keyboard module.
#pip3 install keyboard
I haven’t tested it off-desktop yet.

Edit - I’m currently debugging the keyboard’s function…
The goal is to toggle - which switches from available commands - waiting for the ‘enter’ key.

We would have to include the keyboard module alongside whatever image of the finished library is…unless we use system, there’s not much that can be completed…
We could use buttons from tkinter. .
The annoying part is separating information into modules to be included for OS build. Maybe at some point, a settings can be made to import the chosen module of GUI.

I wonder if circuitpython/pygame would be useful for a program of this magnitude.

I found this

This solution requires more “tools” which I am not equipped to handle atm. I’ve recently disadvantaged myself for more or less leisures. I’m working on an Alphabot for the Tracbot series. That and an order for a new cyberdog. I’ll be busy transferring all of these systems to a local server - that I can call on.
Idk where to find the time to work on Vaultman. More so, I have been constantly wrestling with the internal struggle to redevelop ideas and concepts. The lack of effort in combination with equal satisfaction puts me at square one.

the gif is missing…ugh