My Games on home screen?

Hello, i just made my game for the nibble, now iā€™m wondering if i can make it show up as an app on the home screen? :orange_square: :video_game: :joystick: :cheese:

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This does sound plausable, but you would have to code the startup screen before the actual game starts, which is quite possible. Maybe you could put a ā€œClear screen with blackā€ block if your using circuitblocks, or the equavilent in c/c++, then code the app icon display, and make a wait until ā€œAā€ pressed before the game start code? just some ideas. I wouldnā€™t know how to go about it if your talking about an app with the others retro games in the orignial software. Also, Iā€™ve had look at your game, and it looks great!

That sounds good, but what I was trying to say was have the default games playable and another app icon which is my game and also playable, and exitable to the menu.:grinning:

Mmm. That sounds tricky. I guess you could go into the original firmware code, if itā€™s accessable, and then figure out what happens in the game selctor, and then do what I thought about in my first reply. Though I donā€™t know were to find the originsl firmwareā€¦

Circuit mess has a github with the code for all of the games, but itā€™s all been split up into multiple filesā€¦ So that would be pretty tricky to add in my one-file-450-line code.

could I have a link to the Github page?
I may be able to helpšŸ˜„

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Ok, I think Iā€™ve got it. There is a file in the Nibble-Launcher there that is called .gitmodules. edit it, and copy and paste a set of the three lines into the last lines. Upload your game to github, and make a link to the directory in the URL section. Also, make a shortcut to your directory in the src/games/ folder also in the nibble-launcher. Then edit in the src/ folder the menu.h and menu.cpp to add your game icon from a folder you have to make yourself in your project called bitmap (check out the invaderz-nibble bitmap folder to see hoe itā€™s done). reupload your hardware from circuit blocks. since I presume it gets the hardware from the github folder. That should do it. Oh my

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I would like to do that maybe, but would I be editing it for everyone else too? If I am then I donā€™t want to really do that but if I can make my own copy of the file and load it into my nibble? Idk idk about github

Also my game is one file

Sorry about the deleted post, I copy and pasted the same thing into here
I know, but if you put it in a GitHub respiratory and put the bitmap folder in, then put the link into where I said you should put it, it should work. Eg.


I did lots of converting to get the bitmap folder right! Use this page http://www.rinkydinkelectronics.com/ to convert your 32*32 logo to a c file, and get rid of all the random elseifs at the top. You only want the #include <avr/pgmspace.h> at the top. next, convert the logo from a whatever file to a .bmp. upload both, and make the .c file a .hpp! Thatā€™s the bitmap folder :grinning:

We plan to add official support for loading custom games to the homescreen in the future.

In the meantime, all of your hacks and workarounds are welcome

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ok. let me say this. the programmer made the games, then the home screen. you have to make the games yourself for it to work

Thank you for your input

Hello.
I downloaded Nibble Launcherhttps://github.com/CircuitMess/Nibble-Launcher and all the games listed there.
Opened it in Arduino, set the board to Nibble by CircuitMess and unable to compile the program.
Getting the error:
Nibble-Launcher\src\Services\BatteryService.cpp:48:41: error: ā€˜BL_PINā€™ was not declared in this scope
I2cExpander::getInstance()->pinWrite(BL_PIN, 0);

Iā€™m new to Arduino but i would love to create some games with my kid and add them to the menu.

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Hi @Crni03,

Thank you for reaching out.

Iā€™m looping in our lead programmer @filipCM to check the issue and help you out! :slight_smile:

Sincerely,
Monika